By Katie Salen Tekinbaş
In the various experiences of video games and younger people's use of them, little has been written approximately an total "ecology" of gaming, online game layout and play -- mapping the ways in which the entire quite a few parts, from coding to social practices to aesthetics, coexist within the online game international. This quantity appears to be like at video games as structures within which younger clients take part, as players, manufacturers, and beginners. The Ecology of Games (edited via Rules of Play writer Katie Salen) goals to extend upon and upload nuance to the talk over the worth of video games -- which up to now has been vociferous yet overly polemical and unusually shallow. online game play is credited with fostering new varieties of social association and new methods of pondering and interacting; the members paintings to situate this inside a dynamic media ecology that has the participatory nature of gaming at its middle. they give the impression of being on the ways that adolescence are empowered via their participation within the production, uptake, and revision of video games; emergent gaming literacies, together with modding, world-building, and studying tips on how to navigate a fancy method; and the way video games act as issues of departure for different kinds of data, literacy, and social organization.
ContributorsIan Bogost, Anna Everett, James Paul Gee, Mizuko Ito, Barry Joseph, Laurie McCarthy, Jane McGonigal, Cory Ondrejka, Amit Pitaru, Tom Satwicz, Kurt Squire, Reed Stevens, S. Craig Watkins