Brian Bailey's ESL Models and their Application: Electronic System Level PDF

By Brian Bailey

ESL types and their software: digital method point layout and Verification in Practice

Grant Martin

Brian Bailey

This ebook arises from adventure the authors have won from years of labor as practitioners within the box of digital approach point (ESL) layout and verification. on the middle of all issues on the topic of digital layout Automation (EDA), the middle factor is one in all types: what are the types used for, what should still the versions comprise, and the way may still they be written and dispensed. matters equivalent to version interoperability and transportability develop into primary elements which may make a decision which types and instruments are profitable and those who can't get adequate traction within the to outlive.

Through a suite of genuine examples taken from fresh adventure, this e-book distills the cutting-edge of System-Level types and offers useful counsel to readers that may be placed into use. This e-book is a useful device that would relief readers of their personal designs, decrease probability in improvement tasks, extend the scope of layout initiatives, and increase developmental methods and venture making plans.

  • Provides perception to all stages of ESL version layout and circulate for newcomers, scholars, researchers, managers, and skilled and software program designers and architects;
  • Includes wide, life like examples from commercial ESL layout flows;
  • Focuses at the types which are the cornerstone of these flows and gives concrete examples exhibiting how they're created, how they're used and the how they get transformed.

This booklet is a must have for somebody desiring to appreciate the necessities of system-level types: their function, their contents, and the way they need to be created and distributed.

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Sample text

These choices exist at every level of the design process. In the early stages they will be large architectural decisions, such as how many processors, which processors, or how many and what kind of interconnect buses or other forms of interconnect. As we move through the design process, decisions such as which processor certain pieces of software will run on are made, or how a particular function is to be implemented, such as the communications of data between two processing elements. Will it use shared memory, a FIFO, or other dedicated hardware structure, or will there be a direct flow of information across wires?

Just because it is easy to create a language does not imply that it is easy to create a good language. Most languages are constructed on top of a model of computation (MoC). This defines the entities, relationships, and events available in the language and the relative cost of those operations. Thus it is possible to define a language in which certain kinds of tasks would be performed more efficiently than would be the case if a different MoC were used. In many cases, the costs are associated with the underlying architecture of the hardware system on which they will execute.

We thus have to deal with problems such as differing functionality between simulation and synthesis tools that finish up requiring extra pragmas to resolve. Returning to the example of von Neumann architecture, the languages encode these limitations, such as the sequential nature of the operations between processor and memory. This is why languages such as C, which were devised exactly for this model, have severe problems describing concurrency, or why data coherence becomes an issue. These are not conceived as possibilities by the fundamental model of computation.

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