Game Scripting Mastery - download pdf or read online

By Alex Varanese

I acquired my buy in nearly excellent situation. The CD that got here with the e-book had a scratch on it that nearly made it unusable, yet I controlled to get every little thing i wished off of it (Direct X used to be the one factor that would not set up adequately, you could get somewhere else, so I bought fortunate. it can were worse, though...)

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996 The Basics . . . . . . . . . . . . . . . . . . . . . . . . . 996 Tracking Scope. . . . . . . . . . . . . . . . . . . . . . 996 Reading Specific Tokens . . . . . . . . . . . . . . . . . . 997 The Parsing Strategy . . . . . . . . . . . . . . . . . . . . 1000 Parsing Statements and Code Blocks . . . . . . . . . . 1001 Syntax Diagrams . . . The Implementation. . ParseSourceCode () . Statements .

1058 The Host Application. . . . . . Reading the Command Line . . Loading the Script . . . . . Running the Script . . . . . The Host API. . . . . . . . . PrintString () . . . . . . . PrintNewline () and PrintTab () Registering the API. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

932 933 935 935 936 938 940 942 943 944 945 946 xxxii CONTENTS Adding Source Code Annotation . . . . . . . . . . . . . . . 947 Retrieving I-Code Nodes . . . . . . . . . . . . . . . . . . 948 The Code-Emitter Module . . . . . . . . . . . . . . 949 Code-Emission Basics . . . . . .

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