Game Sound Technology and Player Interaction: Concepts and - download pdf or read online

By Mark Grimshaw

The sounds participant hears whereas immersed in a online game may have dramatic results on that individual, commencing up a substantial, far-reaching box of analysis. video game Sound know-how and participant interplay: strategies and advancements researches either how video game sound impacts a participant psychologically, emotionally, and physiologically, and the way this dating itself affects the layout of computing device video game sound and the advance of know-how. This compilation additionally applies past the area of games to different different types of immersive sound, corresponding to soundscape layout, playing machines, emotive and fantastical sound to call a couple of. the applying for this study is wide-ranging, interdisciplinary, and of fundamental significance for lecturers and practitioners looking for the precise sounds.

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Extra resources for Game Sound Technology and Player Interaction: Concepts and Developments

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Indeed, branded EGMs are becoming both more commonplace and more popular in casino environments. , Deal or No Deal and The Price Is Right, and musical acts like Elvis Presley, the Village People and Kenny Rogers all have branded EGMs (Dretzka, 2004). Familiarity with a television show, film, person, place, musical act or sport can, for instance, entice players to the machine because it may “represent something that is special to the gambler… Players may find it more enjoyable because they can easily interact with the recognizable images and music they Sound in Electronic Gambling Machines experience” (Griffiths & Parke, 2005, p.

Lucky Larry’s Lobstermania [Computer game]. Reno, NV: IGT. Marmurek, H. H. , & Londerville, J. (2007). The influence of music on estimates of at-risk gambling intentions: An analysis by casino design. International Gambling Studies, 7(1), 113–122. 1080/14459790601158002 Mattilaa, A. , & Wirtz, J. (2001). Congruency of scent and music as a driver of in-store evaluations and behavior. Journal of Retailing, 77, 273–289. , & Tomasino, D. (1998). The effects of different types of music on mood, tension and mental clarity.

The effects of different types of music on mood, tension and mental clarity. Alternative Therapies in Health and Medicine, 4, 75–84. Muzak Corporation. ). Why Muzak. com/ why_muzak. , & Grimshaw, M. (2011). Player-game interaction through affective sound . In Grimshaw, M. ), Game sound technology and player interaction: Concepts and developments. Hershey, PA: IGI Global. Sound in Electronic Gambling Machines Oguro, C. (2009). The greatest Easter eggs in gaming. Gamespot. html. Owen, D. (2006, April 10).

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