By Chi Chung Ko
With the emergence of the Java 3D API, the production of top of the range 3D lively pix for Java purposes and applets turns into available. With various elements of the enterprise, technological know-how, clinical, and academic fields enforcing this expertise, the necessity for familiarity of Java 3D amplifies.
Interactive Web-Based digital Reality with Java 3D presents either complex and amateur programmers with complete, designated insurance of the entire vital concerns in Java 3D. This crucial booklet grants illustrations of crucial key terms, syntax, and techniques to supply an easy-to-read studying adventure for the reader.
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Additional info for Interactive Web-Based Virtual Reality with Java 3D
WSEAS Transactions on Environment and Development, 2, 973-979. , & Liu, X. (2005). 3D visualization of gene clusters and networks. Proceedings SPIE (pp. 316-326). Copyright © 2009, IGI Global, distributing in print or electronic forms without written permission of IGI Global is prohibited. Ko & Cheng Chapter III Geometry Objects IntroductIon To create 3D graphics, we have to build graphics or visual objects and position them appropriately in a virtual scene. In general, there are three possible approaches for doing this (Java 3D geometry, 2006).
13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. : : : : 34. 35. 36. : 45. 46. 47. 48. 49. 50. getPreferredConfiguration(); Canvas3D Canvas3D_1=new Canvas3D(config); BranchGroup scene=buildContentBranch(buildShape()); Copyright © 2009, IGI Global, distributing in print or electronic forms without written permission of IGI Global is prohibited. Java 3D Overview For the RotatingCube example, the geometry and appearance of the cube are defined using the ColorCube class, while its behavior is that of rotation.
Addison-Wesley. , & Geroimenko, L. (2000). Visualising human consciousness content Using Java3D/X3D and psychological techniques. Proceedings of the International Conference on Information Visualisation (pp. 529). Washington, DC: IEEE Computer Society. , & Tamura, H. (2004). A prototype dance training support system with motion capture and mixed reality technologies. Proceedings of the 13th IEEE International Workshop on Robot and Human Interactive Communication (pp. 217-222). Copyright © 2009, IGI Global, distributing in print or electronic forms without written permission of IGI Global is prohibited.